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Showing posts with the label 3Ds Max

Guitar 3D

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I've been learning how to play the guitar for a few now days. As customary I had to render out a 3D image of one (not the exact guitar I'm learning on) I downloaded the basic structure of a guitar form some site a few days back (I forgot the link from where). Anyways it was a simple low poly model so I had made a lot of changes to the same. Refined the whole thing. Did the texturing, lighting and camera setup. After that rendered the whole thing out (took about 20 minutes for each image as 4K). The DOF was added later in Photoshop as rendering it out was too tedious.

TARDIS - Doctor Who

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Made in under an hour with 3Ds Max 2011. Background image is stock. Okay so i have made the Lightsaber from Star Wars, the Ring from L,O.T.R. , the Gate from Stargate and the TARDIS from Doctor Who. Next up the enterprise.

Depth of Field

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I was playing around with DOF(Mental Ray) in 3Ds Max 2013. Here are some sample images that i got:

Lego.

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Trying out nvidia Mental Ray iray. Rendering time: 1:00:00 Simulated using MassFX for 3Ds Max 2013 I like the new iRay rendering engine in 3Ds Max 2013. All you do is set the amount of time you want the render the image for and Ta-Da. Ya it not perfect (some white spots all over the image) but i like it. MassFX is amazing. Super Easy to use and awesome results in very little time.

There is a Ferrari in My Rear View Mirror ...

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Car : Ferrari Italia 458. Total Rendering Time : 15 mins (4K)

Ferrari Italia 458

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Undoubtedly the best looking Ferrari in the world. Made in 3Ds Max 2011. Rendering time: 55 mins/per frame @1080p Update : Last 3 images took 9 Hours at 3840x2160 ..

Paintball

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Here is the design of the automatic paintball gun that i'll be putting up on the quadcopter.

iPhone 4

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Renders of iPhone 4 made in 3DS Max 2011 using mental ray textures. 

Fluid Simulation - First Test

Fluid Simulation using Real Flow 5 Rendering using Mental Ray for 3Ds Max

F430 , Veyron , Reventon , DB9 , Apache

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Aston Martin DB9 - 3Ds max 2011

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I recently started using 3Ds max 2011 after having used the 2009 version for almost 2 years. The new version has quite a few improvements and i was really impressed with new material editor. It is node based which makes it very easy to operate and use. I also experimented with C.A.T. (Character Animation Tools) for 3Ds Max and it is an absolutely amazing piece of software making character rigging extremely simple to do. I will experiment around with it a bit more before putting up a tutorial on it. Anyway this post is about the Aston Martin DB9 model made in 3Ds Max 2011 :           Size : 2,70,000 faces           Renderer : Mental Ray           System : i7 860 with 4GB RAM           Image Resolution : 3840x2160           Number of Images : 4           Total Time Taken ...

Ferrari F430 with HDRI / How much of rendering Ogre-Rig take ?

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Just to clarify "Ogre-Rig" is not some wired space age monster that lives in the jungle and renders 3D images for fun it is just a normal computer that has been named so as it belongs to a friend Ogre (Mudit Gupta) . Moving on. Here i setup a scene using an earlier made model of a  Ferrari F430 . But this time instead of using a daylight system in 3Ds max i decided to use HDRI with Final Gather to light up the scene.I took me a bit of time to get the settings right and the shadow generation part was really annoying but i finally did it (Will post a tutorial soon explaining how to make your own HDRI image lighting with shadows and what exactly is HDRI ). Note: I downloaded the HDRI images from www.openfootage.net . The specifics of the scene are: Polygons : 202092 Lights : 5 (Ray Traced Shadows) , 1 HDRI Lighting system Image Resolution : 3840x2560 Renderer : Mental Ray 3Ds Max Version : 2011 Image Precision (Anti-aliasing) : High ( Min =1 , Max=16) Final Gather...

3Ds Max Reactor Cloth Simulation Tutorial

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A few weeks back i posted a series of reactor simulation videos in 3Ds max 2009. Here is a tutorial of how to make the cloth simulation. This is different from the other cloth simulation  tutorial i posted about 2 months back as this uses reactor the physics plugin on 3ds max. This will work for most older and newer versions of 3Ds max.

Ferrari F430

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Here are some renders of a Ferrari F430 model made and textured by me using 3Ds max 2009 with mental ray. Here is a video of the same model with the color transition done in After Effects CS3.

Space-Ship Shooting Test

Check out the video(in HD if possible .... Looks way better with the stars in the background). This is just a test and i will later be using the same technique for a more elaborate scene. Free plugins from http://lastjedioutpost.ru/ used

Motion Blur in 3Ds max

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Motion blur done in 3Ds max 2009. Effect Created by sampling the 3D scene 9 times at in a short span of time Motion blur with texture and with daylight system using MR-Sun A Video :

Cars + Apache

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My laptop could not handle the number of polygons in the scene with all the grass(Hair Modifier) with motion blur at the helicopter's rotor blades and kept on crashing so i made it in 3 different parts and joined together in Photoshop....Total rendering time 70 mins

Bugatti Veyron

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Pen Lazer

Made using free plugin from http://lastjedioutpost.ru/

Lamborghini Reventon Car Rig

A video of the new Lamborghini Reventon rigged up using the the toy car simulation in 3Ds max and rendered using mental ray. I made the car a while back and just used the same 3D model for this project. As the car was a very high polygon object i made a proxy mesh matching the car chassis and used that in the simulation instead of the entire car.After that i used the proxy object as a parent to the chassis and used that to drive the car. I also made use of the daylight system in mental ray for the lighting of the scene. Scene setup time : 1.5 Hours. Simulation time : 5 Minutes. Rendering time : 8 Hours.