A few days ago I was stuck in one of those YouTube loops (happens once a month) and I came across this awesome video on the Prince Rupert's Drop by SmarterEveryDay (Excellent channel BTW). About 3:00 minutes into the video they use something called a Polariscope to check out the stresses built up inside the Prince Rupert's Drop. Watching that I realized that I had all the things needed to build this at home. You need the following things for creating a Polariscope : 1) A polarized light source (White in color preferably) - Since almost all LCD's use polarized light to display images you could use your iPad or Laptop screen displaying a white image. I went for my 22" monitor as I needed a bigger surface. 2) A transparent object - Not all objects work well for this as some don't really have that much stress. - Things that work well - Glass statues, use and throw forks and knives, glue sticks, etc. - Things that don't work w
Over the last year I have been working on the renovation/remodeling of my hotel in Nainital. Now we had a 1600 sq ft. area that was to be converted into a small restaurant for the hotel guests. Being a huge fan of LOTR I decided I wanted the entrance to the restaurant to look like a the door to Bilbo's house obviously with our own twist. Here are some pics of the build. The door is a two panel design completely circular and 7 feet tall. Its 1.4" thick and each wood panel weight in just over 50 kgs. Wood: Sagwan. The hinges were made from 0.25" thick mild steel and cut using hacksaws and files We still have some work left for the interiors and the tables and chairs and i post those as soon as they are done. PS: I'm really sorry for having used imperial units in this blog post but I used these units in my original design notes so thought that is what I should write about. All the other p
A video of the new Lamborghini Reventon rigged up using the the toy car simulation in 3Ds max and rendered using mental ray. I made the car a while back and just used the same 3D model for this project. As the car was a very high polygon object i made a proxy mesh matching the car chassis and used that in the simulation instead of the entire car.After that i used the proxy object as a parent to the chassis and used that to drive the car. I also made use of the daylight system in mental ray for the lighting of the scene. Scene setup time : 1.5 Hours. Simulation time : 5 Minutes. Rendering time : 8 Hours.