I seem to have gotten a bit of the carpentry bug. The room with the Dragon Door needed a table and as I did have some spare time I decided to build one. I'm a big fan of really long dining tables because somehow they feel grander. I decided to build one as long as the room would allow. Dimensions : 20 feet 10 inches (about 6.35 meters) x 3 feet 3 inches (about 1 meter) Height (table top) : 29.5 inches Seating capacity : 22 For the table top I decided to reclaim wood left over from the old doors and windows that were taken down during the renovation. I mixed and matched 7 kinds of wood (Tuna, Sal, Pine, Cheed, Sagwan, Sheesham & Deodar), glued and nailed them to a wooden skeleton structure (again made from reclaimed wood). For the legs I decided to make 6 circular rings to match the door of the room. The rings were made with Plyboard & MDF and later panelled with small pieces of deodar wood. After that I started work on the chairs. I
A video of the new Lamborghini Reventon rigged up using the the toy car simulation in 3Ds max and rendered using mental ray. I made the car a while back and just used the same 3D model for this project. As the car was a very high polygon object i made a proxy mesh matching the car chassis and used that in the simulation instead of the entire car.After that i used the proxy object as a parent to the chassis and used that to drive the car. I also made use of the daylight system in mental ray for the lighting of the scene. Scene setup time : 1.5 Hours. Simulation time : 5 Minutes. Rendering time : 8 Hours.
Cloth simulations is one of the coolest features of any 3D program.It is very simple to create basic cloth animations but it takes a lot of time to simulate cloth due to the huge amounts of processing power required.Here is a simple cloth simulation tutorial.