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Showing posts with the label Simulation

Depth of Field

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I was playing around with DOF(Mental Ray) in 3Ds Max 2013. Here are some sample images that i got:

Lego.

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Trying out nvidia Mental Ray iray. Rendering time: 1:00:00 Simulated using MassFX for 3Ds Max 2013 I like the new iRay rendering engine in 3Ds Max 2013. All you do is set the amount of time you want the render the image for and Ta-Da. Ya it not perfect (some white spots all over the image) but i like it. MassFX is amazing. Super Easy to use and awesome results in very little time.

Fluid Simulation - First Test

Fluid Simulation using Real Flow 5 Rendering using Mental Ray for 3Ds Max

3Ds Max Reactor Cloth Simulation Tutorial

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A few weeks back i posted a series of reactor simulation videos in 3Ds max 2009. Here is a tutorial of how to make the cloth simulation. This is different from the other cloth simulation  tutorial i posted about 2 months back as this uses reactor the physics plugin on 3ds max. This will work for most older and newer versions of 3Ds max.

Bugatti Veyron

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Reactor Simulation

I was checking out the different kinds of simulations that can be done using 3Ds Max's reactor(havok) without the use of external plugins.Here are some of them (click on the links to watch): Rag-doll and Rigid-Body Simulation                 Took about 55 minutes to render using scanline.The model of the soldier is a downloaded one but i rigged it using the biped. Also all constraints for the rag-doll were done by hand and not using the script used here.The biped as well as the entire scene was made into a rigid body collection and simulated using reactor. Simulation time - 10 minutes. Soft-Body               To create the object as a soft body i added a reactorSoftBody modifier to it and then added it to the SBCollection.Then i made all the other objects as rigid bodies and simulated using reactor.Simulation time - 3minutes. Water    ...

Simple Cloth Simulation Using 3Ds Max

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Cloth simulations is one of the coolest features of any 3D program.It is very simple to create basic cloth animations but it takes a lot of time to simulate cloth due to the huge amounts of processing power required.Here is a simple cloth simulation tutorial.

Lamborgini Reventon

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Here are a few still of the model of Lamborghini Reventon that i created .. there is also a cloth covering the car .. this has been done using cloth simulation in 3ds Max 2009... Cloth Covering WireFrames Model - No Texture Model - With Texture Video - Music provided by my friend Akash Sharma Update: Here is the version with photometric lighting Update 2: Anaglyph Red-Cyan 3D image PS: Will be posting cloth simulation tutorial asap.....

Ragdoll physics in 3Ds Max 2009

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For information on ragdolls click here. Here are a few ragdoll animantions i made using 3Ds max physics engine "Reactor" A simple ragdoll effect in 3ds Max can be done in 2 ways . One way is sit down design the ragdoll from scratch and then apply constraints to it. This although is much better when you need very precise ragdoll physics.Another way is to simply use a premade MaxScript.