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Showing posts with the label Ferrari

Depth of Field

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I was playing around with DOF(Mental Ray) in 3Ds Max 2013. Here are some sample images that i got:

There is a Ferrari in My Rear View Mirror ...

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Car : Ferrari Italia 458. Total Rendering Time : 15 mins (4K)

Ferrari Italia 458

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Undoubtedly the best looking Ferrari in the world. Made in 3Ds Max 2011. Rendering time: 55 mins/per frame @1080p Update : Last 3 images took 9 Hours at 3840x2160 ..

F430 , Veyron , Reventon , DB9 , Apache

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Ferrari F430 with HDRI / How much of rendering Ogre-Rig take ?

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Just to clarify "Ogre-Rig" is not some wired space age monster that lives in the jungle and renders 3D images for fun it is just a normal computer that has been named so as it belongs to a friend Ogre (Mudit Gupta) . Moving on. Here i setup a scene using an earlier made model of a  Ferrari F430 . But this time instead of using a daylight system in 3Ds max i decided to use HDRI with Final Gather to light up the scene.I took me a bit of time to get the settings right and the shadow generation part was really annoying but i finally did it (Will post a tutorial soon explaining how to make your own HDRI image lighting with shadows and what exactly is HDRI ). Note: I downloaded the HDRI images from www.openfootage.net . The specifics of the scene are: Polygons : 202092 Lights : 5 (Ray Traced Shadows) , 1 HDRI Lighting system Image Resolution : 3840x2560 Renderer : Mental Ray 3Ds Max Version : 2011 Image Precision (Anti-aliasing) : High ( Min =1 , Max=16) Final Gather...

Ferrari F430

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Here are some renders of a Ferrari F430 model made and textured by me using 3Ds max 2009 with mental ray. Here is a video of the same model with the color transition done in After Effects CS3.