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Showing posts with the label Water

DIY MaKey MaKey

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I was just browsing around the internet and came across this video  which described how to make your own Makey Makey board using an  Arduino Leonardo . I had all the components laying around at home so I decided to make my own. Here is a video where i used 4 glasses of water to play some drums from  http://www.virtualdrumming.com/ . No I can't play music, well not right now anyway :-). The Makey makey is basically a circuit that converts anything conductive - even slightly conductive (Metal, Coins, Bananas, Humans, Coke Cans, Glass of Water, etc.) into a button on your keyboard. You connect a wire from the circuit to the object you want to make into a button (key). Connect your self to the wire from the circuit labeled "hand". Done. Now the moment you touch the object it will send a key-press (example 'a') to your computer via USB.  Using the Arduino Leonardo you can convert up-to 6 objects into a key at any given tim...

Reactor Simulation

I was checking out the different kinds of simulations that can be done using 3Ds Max's reactor(havok) without the use of external plugins.Here are some of them (click on the links to watch): Rag-doll and Rigid-Body Simulation                 Took about 55 minutes to render using scanline.The model of the soldier is a downloaded one but i rigged it using the biped. Also all constraints for the rag-doll were done by hand and not using the script used here.The biped as well as the entire scene was made into a rigid body collection and simulated using reactor. Simulation time - 10 minutes. Soft-Body               To create the object as a soft body i added a reactorSoftBody modifier to it and then added it to the SBCollection.Then i made all the other objects as rigid bodies and simulated using reactor.Simulation time - 3minutes. Water    ...

Mines in the ocean

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Found a really good tutorial on mental ray lighting system ( link ).I changed the Torus Knot with a few mines designed by me as they look a lot better. Here are my renders : Sunset: Night: