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Showing posts with the label 3D

Guitar 3D

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I've been learning how to play the guitar for a few now days. As customary I had to render out a 3D image of one (not the exact guitar I'm learning on) I downloaded the basic structure of a guitar form some site a few days back (I forgot the link from where). Anyways it was a simple low poly model so I had made a lot of changes to the same. Refined the whole thing. Did the texturing, lighting and camera setup. After that rendered the whole thing out (took about 20 minutes for each image as 4K). The DOF was added later in Photoshop as rendering it out was too tedious.

TARDIS - Doctor Who

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Made in under an hour with 3Ds Max 2011. Background image is stock. Okay so i have made the Lightsaber from Star Wars, the Ring from L,O.T.R. , the Gate from Stargate and the TARDIS from Doctor Who. Next up the enterprise.

Lego.

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Trying out nvidia Mental Ray iray. Rendering time: 1:00:00 Simulated using MassFX for 3Ds Max 2013 I like the new iRay rendering engine in 3Ds Max 2013. All you do is set the amount of time you want the render the image for and Ta-Da. Ya it not perfect (some white spots all over the image) but i like it. MassFX is amazing. Super Easy to use and awesome results in very little time.

Creating Anaglyph Images using Photoshop

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I had earlier posted about making use of Max-script for 3Ds max to generate an anaglyph stereoscopic 3D images using 2 simple images. Now this is easy but requires coding and a copy of 3Ds max and is sometimes very time consuming. A much simpler way is to use Photoshop. For this tutorial i will use the same images as in the previous example but you can use any images you like provided that they are recorded properly. Left Eye Image : Right Eye Image: Here are the steps for combining using Photoshop CS4 (will also work for most earlier and later versions). Step 1: Open both images in Photoshop. Step 2: Open and select the right eye image and under channels select green and blue channels(use Shift for multiple selection). Press CTRL+C to copy. Step 3: Open and select the left eye image and under channels select red channel .Press CTRL+V to paste. Step 4: Make sure the eye icon is turned on for all the channels. Step 5: Save left eye image as final image and...

Mines in the ocean

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Found a really good tutorial on mental ray lighting system ( link ).I changed the Torus Knot with a few mines designed by me as they look a lot better. Here are my renders : Sunset: Night:

Bugatti Veyron

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Bugatti Veyron - Fastest road legal car in the world. @ 407 kmph .  3D anaglyph (Red - Cyan)

Lamborgini Reventon

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Here are a few still of the model of Lamborghini Reventon that i created .. there is also a cloth covering the car .. this has been done using cloth simulation in 3ds Max 2009... Cloth Covering WireFrames Model - No Texture Model - With Texture Video - Music provided by my friend Akash Sharma Update: Here is the version with photometric lighting Update 2: Anaglyph Red-Cyan 3D image PS: Will be posting cloth simulation tutorial asap.....

Creating Anaglyph & CrossEyed 3D images using (MaxScript)

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Stereoscopy (also called stereoscopic or 3-D imaging) is any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image. More info here. Now to create a 3D image we need two pictures - one for the left eye and one for the right eye. These two images must be of the same size (height x width). These two images can be obtained by either clicking 2 pictures form a camera (one representing the image for the left eye and one representing the right eye) or can be rendered in a 3D program such as 3Ds max or Maya by creating 2 cameras in them offset by about 2" (the average distance between the human eyes) . Left Eye Image: Right Eye Image: Now we can combine these images to get different types of 3D images . This can be done in various ways such using specialized programs available on the internet or using Photoshop but we will do the same using maxscript(F11 to open script editor).