Sep 25, 2010

Game On - Prototype

About a month back i posted about a project on controlling a pong game running on the computer with the help of a mobile phone (Samsung Wave S8500 - Bada OS) used for the paddles. Now we (ankur and me) decided to take it to the next level and went on to make a generic game controller for any game running on the computer using android.The application name is "GAME ON" For this we make use of the phone's sensors and touch screen to generate different gestures and motion events; used these events to generate control data and sent the control data over a socket to the computer over a wireless network. Now using the received data (different for each motion event or gesture) the computer performs a certain task.


Sep 23, 2010

Space-Ship Shooting Test

Check out the video(in HD if possible .... Looks way better with the stars in the background). This is just a test and i will later be using the same technique for a more elaborate scene.



Free plugins from http://lastjedioutpost.ru/ used

Motion Blur in 3Ds max


Motion blur done in 3Ds max 2009. Effect Created by sampling the 3D scene 9 times at in a short span of time


Motion blur with texture and with daylight system using MR-Sun

A Video :

Sep 17, 2010

Cars + Apache



My laptop could not handle the number of polygons in the scene with all the grass(Hair Modifier) with motion blur at the helicopter's rotor blades and kept on crashing so i made it in 3 different parts and joined together in Photoshop....Total rendering time 70 mins

Sep 11, 2010

Lamborghini Reventon Car Rig

A video of the new Lamborghini Reventon rigged up using the the toy car simulation in 3Ds max and rendered using mental ray.



I made the car a while back and just used the same 3D model for this project. As the car was a very high polygon object i made a proxy mesh matching the car chassis and used that in the simulation instead of the entire car.After that i used the proxy object as a parent to the chassis and used that to drive the car. I also made use of the daylight system in mental ray for the lighting of the scene.

Scene setup time : 1.5 Hours.
Simulation time : 5 Minutes.
Rendering time : 8 Hours.

Sep 10, 2010

Reactor Simulation

I was checking out the different kinds of simulations that can be done using 3Ds Max's reactor(havok) without the use of external plugins.Here are some of them (click on the links to watch):



Rag-doll and Rigid-Body Simulation
                Took about 55 minutes to render using scanline.The model of the soldier is a downloaded one but i rigged it using the biped. Also all constraints for the rag-doll were done by hand and not using the script used here.The biped as well as the entire scene was made into a rigid body collection and simulated using reactor.
Simulation time - 10 minutes.

Soft-Body
              To create the object as a soft body i added a reactorSoftBody modifier to it and then added it to the SBCollection.Then i made all the other objects as rigid bodies and simulated using reactor.Simulation time - 3minutes.

Water
              Done using Water space warp for reactor.

Cloth
            To create the object as a cloth i added a reactorCloth modifier to it and then added it to the CLCollection.After that i made all the other objects as rigid bodies and simulated using reactor.Simulation time - 2 minutes.

Rope
          I first created a spline then added a reactorCloth modifier to it and added it to the RPCollection.After that i made all the ball as rigid body by adding it to the RBCollection and simulated using reactor.Simulation time - 45 sec. 

Toy Car
           Created a simple toy car using a box for the chassis and 4 cylinders for wheels.Then i added a Toy Car Helper and added the chassis and wheels to it. Then i created a road and added all the 6 objects to a RBCollection and simulated using reactor.Simulation time - 45 sec. 


Note:Will post tutorials for all of the above soon.